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Foundry side of the per-PC snapshot flow: the primary GM pushes a debounced snapshot of any character that gets edited, including embedded item changes (updateItem/createItem/deleteItem don't trigger updateActor in v12). Payload is actor.toObject() augmented with a denormalized _player_name field — the Frappe extractor reads it from there since Foundry's ownership map uses opaque user IDs. Per-actor debouncers (default 5s, configurable) keep combat HP edits from spamming the webhook. Toggle off via the snapshotAutoSync setting if you want explicit-only pushes from a macro. API exposed at globalThis.seitimeBridge.pushSnapshot(actor) for manual pushes (single argument: a Foundry Actor document). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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