220 lines
4.7 KiB
JavaScript
220 lines
4.7 KiB
JavaScript
/*! NProgress (c) 2013, Rico Sta. Cruz
|
|
* http://ricostacruz.com/nprogress */
|
|
|
|
;(function(factory) {
|
|
|
|
if (typeof module === 'object') {
|
|
module.exports = factory(this.jQuery || require('dom'));
|
|
} else {
|
|
this.NProgress = factory(this.jQuery);
|
|
}
|
|
|
|
})(function($) {
|
|
var NProgress = {};
|
|
|
|
NProgress.version = '0.1.0';
|
|
|
|
var Settings = NProgress.settings = {
|
|
minimum: 0.08,
|
|
easing: 'ease',
|
|
speed: 200,
|
|
trickle: true,
|
|
trickleRate: 0.02,
|
|
trickleSpeed: 800,
|
|
template: '<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner"><div class="spinner-icon"></div></div>'
|
|
};
|
|
|
|
/**
|
|
* Updates configuration.
|
|
*
|
|
* NProgress.configure({
|
|
* minimum: 0.1
|
|
* });
|
|
*/
|
|
NProgress.configure = function(options) {
|
|
$.extend(Settings, options);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Last number.
|
|
*/
|
|
|
|
NProgress.status = null;
|
|
|
|
/**
|
|
* Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
|
|
*
|
|
* NProgress.set(0.4);
|
|
* NProgress.set(1.0);
|
|
*/
|
|
|
|
NProgress.set = function(n) {
|
|
var started = NProgress.isStarted();
|
|
|
|
n = clamp(n, Settings.minimum, 1);
|
|
NProgress.status = (n === 1 ? null : n);
|
|
|
|
var $progress = NProgress.render(!started),
|
|
$bar = $progress.find('[role="bar"]'),
|
|
speed = Settings.speed,
|
|
ease = Settings.easing;
|
|
|
|
$progress[0].offsetWidth; /* Repaint */
|
|
|
|
$progress.queue(function(next) {
|
|
$bar.css({
|
|
transition: 'all '+speed+'ms '+ease,
|
|
transform: 'translate3d('+toBarPerc(n)+'%,0,0)'
|
|
});
|
|
|
|
if (n === 1) {
|
|
// Fade out
|
|
$progress.css({ transition: 'none', opacity: 1 });
|
|
$progress[0].offsetWidth; /* Repaint */
|
|
|
|
setTimeout(function() {
|
|
$progress.css({ transition: 'all '+speed+'ms linear', opacity: 0 });
|
|
setTimeout(function() {
|
|
NProgress.remove();
|
|
next();
|
|
}, speed);
|
|
}, speed);
|
|
} else {
|
|
setTimeout(next, speed);
|
|
}
|
|
});
|
|
|
|
return this;
|
|
};
|
|
|
|
NProgress.isStarted = function() {
|
|
return typeof NProgress.status === 'number';
|
|
};
|
|
|
|
/**
|
|
* Shows the progress bar.
|
|
* This is the same as setting the status to 0%, except that it doesn't go backwards.
|
|
*
|
|
* NProgress.start();
|
|
*
|
|
*/
|
|
NProgress.start = function() {
|
|
if (!NProgress.status) NProgress.set(0);
|
|
|
|
var work = function() {
|
|
setTimeout(function() {
|
|
if (!NProgress.status) return;
|
|
NProgress.trickle();
|
|
work();
|
|
}, Settings.trickleSpeed);
|
|
};
|
|
|
|
if (Settings.trickle) work();
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Hides the progress bar.
|
|
* This is the *sort of* the same as setting the status to 100%, with the
|
|
* difference being `done()` makes some placebo effect of some realistic motion.
|
|
*
|
|
* NProgress.done();
|
|
*
|
|
* If `true` is passed, it will show the progress bar even if its hidden.
|
|
*
|
|
* NProgress.done(true);
|
|
*/
|
|
|
|
NProgress.done = function(force) {
|
|
if (!force && !NProgress.status) return this;
|
|
|
|
return NProgress.inc(0.3 + 0.5 * Math.random()).set(1);
|
|
};
|
|
|
|
/**
|
|
* Increments by a random amount.
|
|
*/
|
|
|
|
NProgress.inc = function(amount) {
|
|
var n = NProgress.status;
|
|
|
|
if (!n) {
|
|
return NProgress.start();
|
|
} else {
|
|
if (typeof amount !== 'number') {
|
|
amount = (1 - n) * clamp(Math.random() * n, 0.1, 0.95);
|
|
}
|
|
|
|
n = clamp(n + amount, 0, 0.994);
|
|
return NProgress.set(n);
|
|
}
|
|
};
|
|
|
|
NProgress.trickle = function() {
|
|
return NProgress.inc(Math.random() * Settings.trickleRate);
|
|
};
|
|
|
|
/**
|
|
* (Internal) renders the progress bar markup based on the `template`
|
|
* setting.
|
|
*/
|
|
|
|
NProgress.render = function(fromStart) {
|
|
if (NProgress.isRendered()) return $("#nprogress");
|
|
$('html').addClass('nprogress-busy');
|
|
|
|
var $el = $("<div id='nprogress'>")
|
|
.html(Settings.template);
|
|
|
|
var perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0);
|
|
|
|
$el.find('[role="bar"]').css({
|
|
transition: 'all 0 linear',
|
|
transform: 'translate3d('+perc+'%,0,0)'
|
|
});
|
|
|
|
$el.appendTo(document.body);
|
|
|
|
return $el;
|
|
};
|
|
|
|
/**
|
|
* (Internal) Removes the element. Opposite of render().
|
|
*/
|
|
|
|
NProgress.remove = function() {
|
|
$('html').removeClass('nprogress-busy');
|
|
$('#nprogress').remove();
|
|
};
|
|
|
|
/**
|
|
* Checks if the progress bar is rendered.
|
|
*/
|
|
|
|
NProgress.isRendered = function() {
|
|
return ($("#nprogress").length > 0);
|
|
};
|
|
|
|
/**
|
|
* Helpers
|
|
*/
|
|
|
|
function clamp(n, min, max) {
|
|
if (n < min) return min;
|
|
if (n > max) return max;
|
|
return n;
|
|
}
|
|
|
|
/**
|
|
* (Internal) converts a percentage (`0..1`) to a bar translateX
|
|
* percentage (`-100%..0%`).
|
|
*/
|
|
|
|
function toBarPerc(n) {
|
|
return (-1 + n) * 100;
|
|
}
|
|
|
|
return NProgress;
|
|
});
|